Power.
29-12-2012, 02:15 PM
Am intrat pe server sa joc si se pare c-am dat de o problema, dupa schimbarile facute. Am observat ca in acele 10-15 secunde pana la infectie, cei din echipa T nu pot folosi multijump adica au un singur jump ... Propun sa schimbati codul adica ...
* Cred ca aveti unul din urmatoarele coduri bagate (presupun):
if(get_user_team(id) ==1)
return 0; sau
if(cs_get_user_team(id) == CS_TEAM_T)
return 0;
Propun sa folositi acest if din biblioteca <biohazard>
if(!is_user_zombie(id))
return PLUGIN_HANDLED; sau return 0;
Eu am modificat pluginul classic de multijump:
#include <amxmodx>
#include <engine>
#include <biohazard>
new jumpnum[33] = 0
new bool:dojump[33] = false
public plugin_init()
{
register_plugin("MultiJump","1.1","twistedeuphoria")
register_cvar("amx_maxjumps","1")
}
public client_putinserver(id)
{
jumpnum[id] = 0
dojump[id] = false
}
public client_disconnect(id)
{
jumpnum[id] = 0
dojump[id] = false
}
public client_PreThink(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
if(!is_user_zombie(id))
return PLUGIN_CONTINUE;
new nbut = get_user_button(id)
new obut = get_user_oldbutton(id)
if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(jumpnum[id] < get_cvar_num("amx_maxjumps"))
{
dojump[id] = true
jumpnum[id]++
return PLUGIN_CONTINUE;
}
}
if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0
return PLUGIN_CONTINUE;
}
return PLUGIN_CONTINUE;
}
public client_PostThink(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
if(!is_user_zombie(id))
return PLUGIN_CONTINUE;
if(dojump[id] == true)
{
new Float:velocity[3]
entity_get_vector(id,EV_VEC_velocity,velocity)
velocity[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity,velocity)
dojump[id] = false
return PLUGIN_CONTINUE;
}
return PLUGIN_CONTINUE;
* Cred ca aveti unul din urmatoarele coduri bagate (presupun):
if(get_user_team(id) ==1)
return 0; sau
if(cs_get_user_team(id) == CS_TEAM_T)
return 0;
Propun sa folositi acest if din biblioteca <biohazard>
if(!is_user_zombie(id))
return PLUGIN_HANDLED; sau return 0;
Eu am modificat pluginul classic de multijump:
#include <amxmodx>
#include <engine>
#include <biohazard>
new jumpnum[33] = 0
new bool:dojump[33] = false
public plugin_init()
{
register_plugin("MultiJump","1.1","twistedeuphoria")
register_cvar("amx_maxjumps","1")
}
public client_putinserver(id)
{
jumpnum[id] = 0
dojump[id] = false
}
public client_disconnect(id)
{
jumpnum[id] = 0
dojump[id] = false
}
public client_PreThink(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
if(!is_user_zombie(id))
return PLUGIN_CONTINUE;
new nbut = get_user_button(id)
new obut = get_user_oldbutton(id)
if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(jumpnum[id] < get_cvar_num("amx_maxjumps"))
{
dojump[id] = true
jumpnum[id]++
return PLUGIN_CONTINUE;
}
}
if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0
return PLUGIN_CONTINUE;
}
return PLUGIN_CONTINUE;
}
public client_PostThink(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
if(!is_user_zombie(id))
return PLUGIN_CONTINUE;
if(dojump[id] == true)
{
new Float:velocity[3]
entity_get_vector(id,EV_VEC_velocity,velocity)
velocity[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity,velocity)
dojump[id] = false
return PLUGIN_CONTINUE;
}
return PLUGIN_CONTINUE;