PDA

View Full Version : [REZOLVAT] Cerere Plugin VIP



bLLue
13-08-2012, 10:25 AM
Salut as dori si eu un plugin VIP deci cand intru pe serv meu si apasa tab la nume sa apara si VIP multumesc mult !

bLLue
13-08-2012, 02:09 PM
Chiar nu are nimeni??

bLLue
13-08-2012, 02:10 PM
Gata am gasit!

Power.
13-08-2012, 02:17 PM
Faceti cererea si imediat vreti sa primiti ... Doar atat vroiai sa-ti apara VIP in Scoreboard ?

petryca
13-08-2012, 03:19 PM
triplu post:O....WaW...exista butonul EDIT!!!...Inchideti topicul va rog.
:ass:

Teddy
13-08-2012, 03:39 PM
triplu post:O....WaW...exista butonul EDIT!!!...Inchideti topicul va rog.
:ass:
Si zice lumea de bine ca fac off topic..
PS: Da stiu ca si acum am facut off topic dar trebuia sa va atrag atentia cumva.

bLLue
13-08-2012, 03:57 PM
Power daca ai tu ca asta nu este bun deci cand intru pe srv meu de cs apas tab si intre nume si fraguri sa apara VIP . ai inteles la ce ma refer?

Power.
13-08-2012, 04:29 PM
Da' vreau sa te atentionez in legatura cu asta. Codul face in asa fel incat sa arate doar VIP, exact cum spui tu. Iar acestor VIP nu i se vor mai pune niciodata DEAD in Scoreboard ...

Codul este acesta:


#include <amxmodx>
#include <amxmisc>

public plugin_init()
{
register_message(get_user_msgid("ScoreAttrib"),"vip_scoreboard")
}

public vip_scoreboard(const MsgId, const MsgType, const MsgDest)
{
static id;
id = get_msg_arg_int(1);
if(get_user_flags(id) & ADMIN_CVAR)
set_msg_arg_int(2, ARG_BYTE, (1 << 2 ));
}

In caz ca vrei sa-ti faci un plugin de VIP personalizat, zi-mi.

bLLue
13-08-2012, 04:48 PM
Am inteles uite ceva in genu aici


#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new round;
new bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif

public plugin_init()
{
register_plugin("VIP Eng Version", "2.05", "Dunno")
mpd = register_cvar("money_per_damage","3")
mkb = register_cvar("money_kill_bonus","200")
mhb = register_cvar("money_hs_bonus","500")
health_add = register_cvar("amx_vip_hp", "15")
health_hs_add = register_cvar("amx_vip_hp_hs", "30")
health_max = register_cvar("amx_vip_max_hp", "100")
g_awp_active = register_cvar("awp_active", "1")
g_menu_active = register_cvar("menu_active", "1")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
register_clcmd("awp","HandleCmd")
register_clcmd("sg550","HandleCmd")
register_clcmd("g3sg1","HandleCmd")
register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
register_event("CurWeapon", "event_CurWeaponn", "be", "1=1")
register_event("CurWeapon", "event_CurWeaponnn", "be", "1=1")
register_clcmd("say /wantvip","ShowMotd")
maxplayers = get_maxplayers()
gmsgSayText = get_user_msgid("SayText")
register_clcmd("say", "handle_say")
register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
register_event("DeathMsg", "hook_death", "a", "1>0")
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif
}

public on_damage(id)
{
new attacker = get_user_attacker(id)

#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new damage = read_data(2)

set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
{
new damage = read_data(2)
#endif
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}

public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attac ker) + money)
}
}

public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(r ead_data(1)) + get_pcvar_num(mkb) - 300)
}


public fwHamPlayerSpawnPost() {

new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
{
give_item(player, "weapon_hegrenade");
give_item(player, "weapon_flashbang");
give_item(player, "weapon_flashbang");
give_item(player, "weapon_smokegrenade");
give_item(player, "item_assaultsuit");
give_item(player, "item_thighpack");
}
}
return PLUGIN_HANDLED
}

public event_new_round()
{
round++;
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(get_user_flags(player) & ADMIN_LEVEL_H)
{
if (!get_pcvar_num(g_menu_active))
return PLUGIN_CONTINUE
if(round > 2)
{
Showrod(player);
}
}
}
return PLUGIN_HANDLED
}

public Event_RoundRestart(id)
{
round=0;
}

public hook_death()
{
// Killer id
nKiller = read_data(1)

if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
nHp_add = get_pcvar_num (health_hs_add)
}
else
nHp_add = get_pcvar_num (health_add)
nHp_max = get_pcvar_num (health_max)
// Updating Killer HP
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
return;

nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add
// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
set_user_health(nKiller, nKiller_hp)
// Hud message "Healed +15/+30 hp"
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
// Screen fading
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()

}

public Showrod(id) {
show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
/* Menu:
* VIP Menu
* 1. Get M4A1+Deagle
* 2. Get AK47+Deagle
* 0. Exit
*/
switch (key) {
case 0: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;

strip_user_weapons (id)
give_item(id,"weapon_m4a1")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
give_item(id,"weapon_hegrenade")
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "You Taked Free M4A1 and Deagle")

if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 1: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;

strip_user_weapons (id)
give_item(id,"weapon_ak47")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
give_item(id,"weapon_hegrenade")
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "You Taked Free AK47 and Deagle")

if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 9: {
}
}
return PLUGIN_CONTINUE
}

public HandleCmd(id){
if (!get_pcvar_num(g_awp_active))
return PLUGIN_CONTINUE
if(get_user_flags(id) & ADMIN_LEVEL_H)
return PLUGIN_CONTINUE
client_print(id, print_center, "Sniper's Only For VIP's")
return PLUGIN_HANDLED
}


public event_CurWeapon(id)
{
if(read_data(2) == CSW_AWP)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_center, "Sniper's Only For VIP's")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}

public event_CurWeaponn(id)
{
if(read_data(2) == CSW_SG550)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_center, "Sniper's Only For VIP's")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}

public event_CurWeaponnn(id)
{
if(read_data(2) == CSW_G3SG1)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_center, "Sniper's Only For VIP's")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}

public ShowMotd(id)
{
show_motd(id, "vip.txt")
}
public client_authorized(id)
{
set_task(30.0, "PrintText" ,id)
}
public PrintText(id)
{
client_print(id, print_chat, "[VIP] write /wantvip and u will see how get VIP and VIP privilegies.")
}

public handle_say(id) {
new said[192]
read_args(said,192)
if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
set_task(0.1,"print_adminlist",id)
return PLUGIN_CONTINUE
}

public print_adminlist(user)
{
new adminnames[33][32]
new message[256]
new contactinfo[256], contact[112]
new id, count, x, len

for(id = 1 ; id <= maxplayers ; id++)
if(is_user_connected(id))
if(get_user_flags(id) & ADMIN_LEVEL_H)
get_user_name(id, adminnames[count++], 31)

len = format(message, 255, "%s VIP ONLINE: ",COLOR)
if(count > 0) {
for(x = 0 ; x < count ; x++) {
len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
if(len > 96 ) {
print_message(user, message)
len = format(message, 255, "%s ",COLOR)
}
}
print_message(user, message)
}
else {
len += format(message[len], 255-len, "No VIP online.")
print_message(user, message)
}

get_cvar_string("amx_contactinfo", contact, 63)
if(contact[0]) {
format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
print_message(user, contactinfo)
}
}

print_message(id, msg[]) {
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}

bullet_damage 0
amx_vip_hp 20
amx_vip_hp_hs 0
amx_vip_max_hp 150
money_per_damage 0
money_kill_bonus 0
money_hs_bonus 0
menu_active 0
awp_1ctive 0
da-mi add la macho.cristy!

Power.
13-08-2012, 04:53 PM
Sincer, n-as vrea sa le fac pe mess ... Zi-mi aici ce ai de zis ... Si din cate vad, plugin-ul tau nu are acel event, de aceea nici nu-ti arata VIP in Scoreboard.

bLLue
13-08-2012, 05:11 PM
Pai fal tu daca vrei te rog frumos si am zis sa dai add ca sa ma ajuti tu sa-l pun in FTP ! Stii cum cand sunt viu sa apara VIP in loc la dead si cand sunt mort sa apara dead

Power.
13-08-2012, 09:55 PM
Poftim,

Download: CLICK (<b>You have to register to ba able to see this link</b>)

bLLue
14-08-2012, 12:00 AM
Auzi dar nu trebe sa bag un cod ceva in cvar's?

Power.
14-08-2012, 12:14 AM
Cvar-urile sunt astea:


money_per_damage "3"
money_kill_bonus "200"
money_hs_bonus "500"
amx_vip_hp "15"
amx_vip_hp_hs "30"
amx_vip_max_hp "100"
awp_active "1"
menu_active "1"

Daca vrei le poti modifica din plugin si il lasi direct asa(compilat), sau daca vrei sa faci modificari pe parcurs le poti pune in amxx.cfg din configs.

bLLue
14-08-2012, 12:35 AM
Daca poti sa faci asa
1.In fiecare respawn 150hp. pt vip
2.In fiecare respawn 100hp.armura pt vip
si daca intru la echipa terro nu mai apare vip

P.S am modificat si in sma si in cfg degeaba nu am hp 150

bLLue
21-08-2012, 11:52 AM
Power pluginul este bun dar eu vreau decat la hp sa modifici in reste este perfect oune la 150 in rest este bine mutumesc .

Power.
21-08-2012, 01:08 PM
Vezi acum:


#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new round;
new bool:HasC4[33]

#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif

public plugin_init()
{
register_plugin("VIP Eng Version", "2.05", "Dunno")
mpd = register_cvar("money_per_damage","3")
mkb = register_cvar("money_kill_bonus","200")
mhb = register_cvar("money_hs_bonus","500")
health_add = register_cvar("amx_vip_hp", "15")
health_hs_add = register_cvar("amx_vip_hp_hs", "30")
health_max = register_cvar("amx_vip_max_hp", "100")
g_awp_active = register_cvar("awp_active", "1")
g_menu_active = register_cvar("menu_active", "1")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
register_clcmd("awp","HandleCmd")
register_clcmd("sg550","HandleCmd")
register_clcmd("g3sg1","HandleCmd")
register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
register_event("CurWeapon", "event_CurWeaponn", "be", "1=1")
register_event("CurWeapon", "event_CurWeaponnn", "be", "1=1")
register_clcmd("say /wantvip","ShowMotd")
maxplayers = get_maxplayers()
gmsgSayText = get_user_msgid("SayText")
register_clcmd("say", "handle_say")
register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
register_event("TextMsg","Event_RoundRestart","a", "2&#Game_w")
register_event("DeathMsg", "hook_death", "a", "1>0")
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
g_MsgSync = CreateHudSyncObj()

register_message(get_user_msgid("ScoreAttrib"),"vip_scoreboard")

#if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif
}

public on_damage(id)
{
new attacker = get_user_attacker(id)

#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new damage = read_data(2)

set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
{
new damage = read_data(2)
#endif
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}

public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attac ker) + money)
}
}

public vip_scoreboard(const MsgId, const MsgType, const MsgDest) {
static id;
id = get_msg_arg_int(1);
if(get_user_flags(id) & ADMIN_LEVEL_H)
set_msg_arg_int(2, ARG_BYTE, (1 << 2 ));
}

public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(r ead_data(1)) + get_pcvar_num(mkb) - 300)
}


public fwHamPlayerSpawnPost() {

new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
{
give_item(player, "weapon_hegrenade");
give_item(player, "weapon_flashbang");
give_item(player, "weapon_flashbang");
give_item(player, "weapon_smokegrenade");
give_item(player, "item_assaultsuit");
give_item(player, "item_thighpack");
set_user_health(player, 150);
}
}
return PLUGIN_HANDLED
}

public event_new_round()
{
round++;
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(get_user_flags(player) & ADMIN_LEVEL_H)
{
if (!get_pcvar_num(g_menu_active))
return PLUGIN_CONTINUE
if(round > 2)
{

Showrod(player);
}
}
}
return PLUGIN_HANDLED
}

public Event_RoundRestart(id)
{
round=0;
}

public hook_death()
{
// Killer id
nKiller = read_data(1)

if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
nHp_add = get_pcvar_num (health_hs_add)
}
else
nHp_add = get_pcvar_num (health_add)
nHp_max = get_pcvar_num (health_max)
// Updating Killer HP
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
return;

nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add
// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
set_user_health(nKiller, nKiller_hp)
// Hud message "Healed +15/+30 hp"
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
// Screen fading
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()

}

public Showrod(id) {
show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
/* Menu:
* VIP Menu
* 1. Get M4A1+Deagle
* 2. Get AK47+Deagle
* 0. Exit
*/
switch (key) {
case 0: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;

strip_user_weapons (id)
give_item(id,"weapon_m4a1")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
give_item(id,"weapon_hegrenade")
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "You Taked Free M4A1 and Deagle")

if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}

case 1: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;

strip_user_weapons (id)
give_item(id,"weapon_ak47")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
give_item(id,"weapon_hegrenade")
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "You Taked Free AK47 and Deagle")

if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 9: {
}
}
return PLUGIN_CONTINUE
}

public HandleCmd(id){
if (!get_pcvar_num(g_awp_active))
return PLUGIN_CONTINUE
if(get_user_flags(id) & ADMIN_LEVEL_H)
return PLUGIN_CONTINUE
client_print(id, print_center, "Sniper's Only For VIP's")
return PLUGIN_HANDLED
}


public event_CurWeapon(id)
{
if(read_data(2) == CSW_AWP)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_center, "Sniper's Only For VIP's")
client_cmd(id, "drop")
}
}

return PLUGIN_HANDLED
}

public event_CurWeaponn(id)
{
if(read_data(2) == CSW_SG550)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_center, "Sniper's Only For VIP's")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}

public event_CurWeaponnn(id)
{
if(read_data(2) == CSW_G3SG1)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_center, "Sniper's Only For VIP's")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}

public ShowMotd(id)
{
show_motd(id, "vip.txt")
}
public client_authorized(id)
{
set_task(30.0, "PrintText" ,id)
}
public PrintText(id)
{
client_print(id, print_chat, "[VIP] write /wantvip and u will see how get VIP and VIP privilegies.")
}

public handle_say(id) {
new said[192]
read_args(said,192)
if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
set_task(0.1,"print_adminlist",id)
return PLUGIN_CONTINUE
}

public print_adminlist(user)
{
new adminnames[33][32]
new message[256]
new contactinfo[256], contact[112]
new id, count, x, len

for(id = 1 ; id <= maxplayers ; id++)
if(is_user_connected(id))
if(get_user_flags(id) & ADMIN_LEVEL_H)
get_user_name(id, adminnames[count++], 31)

len = format(message, 255, "%s VIP ONLINE: ",COLOR)
if(count > 0) {
for(x = 0 ; x < count ; x++) {
len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
if(len > 96 ) {
print_message(user, message)
len = format(message, 255, "%s ",COLOR)
}
}
print_message(user, message)
}
else {
len += format(message[len], 255-len, "No VIP online.")
print_message(user, message)
}

get_cvar_string("amx_contactinfo", contact, 63)
if(contact[0]) {
format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
print_message(user, contactinfo)
}
}

print_message(id, msg[])
{
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}

bLLue
21-08-2012, 05:51 PM
Power nu stiu cum sa compliez !

Power.
21-08-2012, 07:10 PM
Uite aici (<b>You have to register to ba able to see this link</b>).

Instalare:

1. Adaugi vip.amxx in addons/amxmodx/plugins
2. Intri in addons/amxmodx/configs/plugins.ini si adaugi urmatoarea linie:


vip.amxx

bLLue
21-08-2012, 09:04 PM
Merge dar e problema ca nu mai am grenada smoke flash full daca le temin toate si nu mor nu mai am treb sa mor sa am iara .

Power.
21-08-2012, 09:20 PM
Logic, ca se termina la un moment dat ... si fii putin mai explicit data viitoare :|

bLLue
22-08-2012, 01:16 AM
Ma refer ca daca arunc cu o grenada merg putin si iau alta dar acum nu mai este asa daca le consum treb sa mor si dupa imi da altele .

Power.
22-08-2012, 03:27 PM
Ma refer ca daca arunc cu o grenada merg putin si iau alta dar acum nu mai este asa daca le consum treb sa mor si dupa imi da altele .

Tu ceri ceva, dar peste alt timp vrei altceva. De ce nu esti explicit de la inceput ... Din ce am inteles eu acum e:

1. Cand mergi in joc adica ti s-a dat respawn etc. vrei ca dupa ce ai dat grenada sa primesti alta ...
2. De ce nu zici omului de la inceput ce vrei mai "EXACT".

Vezi acum:

CLICK DOWNLOAD (<b>You have to register to ba able to see this link</b>)


#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new round;
new bool:HasC4[33]

#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif

public plugin_init()
{
register_plugin("VIP Eng Version", "2.05", "Dunno")
mpd = register_cvar("money_per_damage","3")
mkb = register_cvar("money_kill_bonus","200")
mhb = register_cvar("money_hs_bonus","500")
health_add = register_cvar("amx_vip_hp", "15")
health_hs_add = register_cvar("amx_vip_hp_hs", "30")
health_max = register_cvar("amx_vip_max_hp", "100")
g_awp_active = register_cvar("awp_active", "1")
g_menu_active = register_cvar("menu_active", "1")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
register_clcmd("awp","HandleCmd")
register_clcmd("sg550","HandleCmd")
register_clcmd("g3sg1","HandleCmd")
register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
register_event("CurWeapon", "event_CurWeaponn", "be", "1=1")
register_event("CurWeapon", "event_CurWeaponnn", "be", "1=1")
register_clcmd("say /wantvip","ShowMotd")
maxplayers = get_maxplayers()
gmsgSayText = get_user_msgid("SayText")
register_clcmd("say", "handle_say")
register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
register_event("HLTV", "fwHamPlayerSpawnPost", "a", "1=0", "2=0")
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
register_event("TextMsg","Event_RoundRestart","a", "2&#Game_w")
register_event("DeathMsg", "hook_death", "a", "1>0")
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
g_MsgSync = CreateHudSyncObj()

register_message(get_user_msgid("ScoreAttrib"),"vip_scoreboard")

#if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif
}

public on_damage(id)
{
new attacker = get_user_attacker(id)

#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new damage = read_data(2)

set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
{
new damage = read_data(2)
#endif
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}

public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attac ker) + money)
}
}

public vip_scoreboard(const MsgId, const MsgType, const MsgDest) {
static id;
id = get_msg_arg_int(1);
if(get_user_flags(id) & ADMIN_LEVEL_H)
set_msg_arg_int(2, ARG_BYTE, (1 << 2 ));
}

public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(r ead_data(1)) + get_pcvar_num(mkb) - 300)
}


public fwHamPlayerSpawnPost() {

new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
{
give_item(player, "weapon_hegrenade");
give_item(player, "weapon_flashbang");
give_item(player, "weapon_flashbang");
give_item(player, "weapon_smokegrenade");
give_item(player, "item_assaultsuit");
give_item(player, "item_thighpack");
set_user_health(player, 150);
}
}
return PLUGIN_HANDLED
}

public event_new_round()
{
round++;
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(get_user_flags(player) & ADMIN_LEVEL_H)
{
if (!get_pcvar_num(g_menu_active))
return PLUGIN_CONTINUE
if(round > 2)
{

Showrod(player);
}
}
}
return PLUGIN_HANDLED
}

public Event_RoundRestart(id)
{
round=0;
}

public hook_death()
{
// Killer id
nKiller = read_data(1)

if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
nHp_add = get_pcvar_num (health_hs_add)
}
else
nHp_add = get_pcvar_num (health_add)
nHp_max = get_pcvar_num (health_max)
// Updating Killer HP
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
return;

nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add
// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
set_user_health(nKiller, nKiller_hp)
// Hud message "Healed +15/+30 hp"
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
// Screen fading
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()

}

public Showrod(id) {
show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
/* Menu:
* VIP Menu
* 1. Get M4A1+Deagle
* 2. Get AK47+Deagle
* 0. Exit
*/
switch (key) {
case 0: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;

strip_user_weapons (id)
give_item(id,"weapon_m4a1")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
give_item(id,"weapon_hegrenade")
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "You Taked Free M4A1 and Deagle")

if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}

case 1: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;

strip_user_weapons (id)
give_item(id,"weapon_ak47")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"weapon_knife")
give_item(id,"weapon_hegrenade")
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "You Taked Free AK47 and Deagle")

if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 9: {
}
}
return PLUGIN_CONTINUE
}

public HandleCmd(id){
if (!get_pcvar_num(g_awp_active))
return PLUGIN_CONTINUE
if(get_user_flags(id) & ADMIN_LEVEL_H)
return PLUGIN_CONTINUE
client_print(id, print_center, "Sniper's Only For VIP's")
return PLUGIN_HANDLED
}


public event_CurWeapon(id)
{
if(read_data(2) == CSW_AWP)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_center, "Sniper's Only For VIP's")
client_cmd(id, "drop")
}
}

return PLUGIN_HANDLED
}

public event_CurWeaponn(id)
{
if(read_data(2) == CSW_SG550)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_center, "Sniper's Only For VIP's")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}

public event_CurWeaponnn(id)
{
if(read_data(2) == CSW_G3SG1)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_center, "Sniper's Only For VIP's")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}

public ShowMotd(id)
{
show_motd(id, "vip.txt")
}
public client_authorized(id)
{
set_task(30.0, "PrintText" ,id)
}
public PrintText(id)
{
client_print(id, print_chat, "[VIP] write /wantvip and u will see how get VIP and VIP privilegies.")
}

public handle_say(id) {
new said[192]
read_args(said,192)
if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
set_task(0.1,"print_adminlist",id)
return PLUGIN_CONTINUE
}

public print_adminlist(user)
{
new adminnames[33][32]
new message[256]
new contactinfo[256], contact[112]
new id, count, x, len

for(id = 1 ; id <= maxplayers ; id++)
if(is_user_connected(id))
if(get_user_flags(id) & ADMIN_LEVEL_H)
get_user_name(id, adminnames[count++], 31)

len = format(message, 255, "%s VIP ONLINE: ",COLOR)
if(count > 0) {
for(x = 0 ; x < count ; x++) {
len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
if(len > 96 ) {
print_message(user, message)
len = format(message, 255, "%s ",COLOR)
}
}
print_message(user, message)
}
else {
len += format(message[len], 255-len, "No VIP online.")
print_message(user, message)
}

get_cvar_string("amx_contactinfo", contact, 63)
if(contact[0]) {
format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
print_message(user, contactinfo)
}
}

print_message(id, msg[])
{
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}

bLLue
22-08-2012, 08:42 PM
Sa rezolvat multumesc Power. puteti da TC !