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Power.
14-04-2012, 11:44 AM
Descriere: Zombie pot atrage oamenii, punand tinta pe ei si apasand tasta X . E optimizat pentru modul Biohazard.

Autor: MaHu
Versiune: 0.1

Instalare:

1. Fisierul bio_smoker.sma il puneti in addons/amxmodx/scripting
2. Fisierul bio_smoker.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:

bio_smoker.amxx
4. Fisierul sound il adaugam in HLDS/sound


Download: Class Smoker - Biohazard (<b>You have to register to ba able to see this link</b>)

Cvar:


smoker_dragspeed "200" - Cu ce viteza sa atraga oameni
smoker_maxdrags "10" - Peste cate secunde poate folosi din nou zombie comanda de +drag
smoker_dmg2stop "75" - La ce damange se va opri +drag-ul
smoker_cooldown "5" - La cate gloante sa cada +drag-ul
smoker_mates "0" - Ce echipe pot fi atrase 0 - Doar CT , 1 - Ambele echipe

deles
16-08-2012, 02:20 AM
cum bindam tasta x pt comanda ,ca apas x si imi apare normal ca la cs go,go,go
oricum multumesc pt plugin

Power.
16-08-2012, 10:06 PM
Vezi daca merge acum:


#include <amxmodx>
#include <biohazard>
#include <fakemeta>
#include <hamsandwich>
#include <engine>

#define PLUGIN "Zombie Smoker"
#define AUTHOR "MaHu"
#define VERSION "0.1"

#define ICON_HIDE 0
#define ICON_SHOW 1
#define ICON_FLASH 2

#define D_ZOMBIE_NAME "Smoker"
#define D_ZOMBIE_DESC "Can drag players"
#define D_PLAYER_MODEL "models/player/zombie/zombie.mdl"
#define D_CLAWS "models/v_knife_zombie.mdl"

//Sounds
new g_sndMiss[] = "left4dead/Smoker_TongueHit_miss.wav"
new g_sndDrag[] = "left4dead/Smoker_TongueHit_drag.wav"


//Some vars
new g_hooked[33], g_hooksLeft[33], g_unable2move[33], g_ovr_dmg[33]
new Float:g_lastHook[33]
new bool: g_bind_use[33] = false, bool: g_drag_i[33] = false

//Cvars
new cvar_maxdrags, cvar_dragspeed, cvar_cooldown, cvar_dmg2stop, cvar_mates, cvar_unb2move, CVAR

//Menu keys
new g_class
new g_Line

public plugin_precache( )
{
precache_model(D_PLAYER_MODEL)
precache_model(D_CLAWS)
precache_sound(g_sndDrag)
precache_sound(g_sndMiss)
g_Line = precache_model("sprites/zbeam4.spr")
}


public plugin_init()
{

cvar_dragspeed = register_cvar("smoker_dragspeed", "200")
cvar_maxdrags = register_cvar("smoker_maxdrags", "10")
cvar_cooldown = register_cvar("smoker_cooldown", "5")
cvar_dmg2stop = register_cvar("smoker_dmg2stop", "75")
cvar_mates = register_cvar("smoker_mates", "0")


cvar_unb2move = register_cvar("smoker_unable_move", "1")
register_event("ResetHUD", "newSpawn", "b")
register_event("DeathMsg", "smoker_death", "a")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_plugin(PLUGIN, VERSION, AUTHOR)

g_class = register_class(D_ZOMBIE_NAME, D_ZOMBIE_DESC)

if(g_class != -1)
{
set_class_data(g_class, DATA_HEALTH, 400.0)
set_class_data(g_class, DATA_SPEED, 350.0)
set_class_data(g_class, DATA_GRAVITY, 1.0)
set_class_data(g_class, DATA_ATTACK, 2.0)
set_class_data(g_class, DATA_DEFENCE, 0.245)
set_class_data(g_class, DATA_HEDEFENCE, 1.10)
set_class_data(g_class, DATA_HITSPEED, 0.95)
set_class_data(g_class, DATA_HITDELAY, 0.15)
set_class_data(g_class, DATA_REGENDLY, 0.20)
set_class_data(g_class, DATA_HITREGENDLY, 2.2)
set_class_data(g_class, DATA_KNOCKBACK, 1.0)
set_class_pmodel(g_class, D_PLAYER_MODEL)
set_class_wmodel(g_class, D_CLAWS)
}

}

public event_infect(victim){
if(get_user_class(victim) == g_class){
g_hooksLeft[victim] = get_pcvar_num(cvar_maxdrags)


}
return PLUGIN_CONTINUE
}
public newSpawn(id)
{
if (g_hooked[id])
drag_end(id)
}
public drag_start(id) // starts drag, checks if player is Smoker, checks cvars
{
if (is_user_zombie(id) && (get_user_class(id) == g_class) && !g_drag_i[id]) {

static Float:cdown
cdown = get_pcvar_float(cvar_cooldown)

if (!is_user_alive(id)) {
client_print(id, print_chat, "Nu puteti atrage daca sunteti mort!")
return PLUGIN_HANDLED
}

if (g_hooksLeft[id] <= 0) {
client_print(id, print_chat, "Nu puteti atrage mai multi!")
return PLUGIN_HANDLED
}

if (get_gametime() - g_lastHook[id] < cdown) {
client_print(id, print_chat, "Asteptati %.f0 sec. sa atrageti din nou!", get_pcvar_float(cvar_cooldown) - (get_gametime() - g_lastHook[id]))
return PLUGIN_HANDLED
}

new hooktarget, body
get_user_aiming(id, hooktarget, body)

if (is_user_alive(hooktarget)) {
if (!is_user_zombie(hooktarget))
{

g_hooked[id] = hooktarget
emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
else
{
if (get_pcvar_num(cvar_mates) == 1)
{
g_hooked[id] = hooktarget
emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
else
{
client_print(id, print_chat, "Nu puteti atrage coechipieri!")
return PLUGIN_HANDLED
}
}

if (get_pcvar_float(cvar_dragspeed) <= 0.0)
cvar_dragspeed = 1

new parm[2]
parm[0] = id
parm[1] = hooktarget

set_task(0.1, "smoker_reelin", id, parm, 2, "b")
harpoon_target(parm)

g_hooksLeft[id]--
client_print(id, print_chat, "Puteti trage jucatorul pentru %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
g_drag_i[id] = true

if(get_pcvar_num(cvar_unb2move) == 1)
g_unable2move[hooktarget] = true

if(get_pcvar_num(cvar_unb2move) == 2)
g_unable2move[id] = true

if(get_pcvar_num(cvar_unb2move) == 3)
{
g_unable2move[hooktarget] = true
g_unable2move[id] = true
}
} else {
g_hooked[id] = 33
noTarget(id)
emit_sound(hooktarget, CHAN_BODY, g_sndMiss, 1.0, ATTN_NORM, 0, PITCH_HIGH)
g_drag_i[id] = true
g_hooksLeft[id]--
client_print(id, print_chat, "Puteti atrage jucatorul pentru %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
}
}
else
return PLUGIN_HANDLED

return PLUGIN_CONTINUE
}
public smoker_reelin(parm[]) // dragging player to smoker
{
new id = parm[0]
new victim = parm[1]

if (!g_hooked[id] || !is_user_alive(victim))
{
drag_end(id)
return
}

new Float:fl_Velocity[3]
new idOrigin[3], vicOrigin[3]

get_user_origin(victim, vicOrigin)
get_user_origin(id, idOrigin)

new distance = get_distance(idOrigin, vicOrigin)

if (distance > 1) {
new Float:fl_Time = distance / get_pcvar_float(cvar_dragspeed)

fl_Velocity[0] = (idOrigin[0] - vicOrigin[0]) / fl_Time
fl_Velocity[1] = (idOrigin[1] - vicOrigin[1]) / fl_Time
fl_Velocity[2] = (idOrigin[2] - vicOrigin[2]) / fl_Time
} else {
fl_Velocity[0] = 0.0
fl_Velocity[1] = 0.0
fl_Velocity[2] = 0.0
}

entity_set_vector(victim, EV_VEC_velocity, fl_Velocity) //<- rewritten. now uses engine
}

public drag_end(id) // drags end function
{
g_hooked[id] = 0
beam_remove(id)
remove_task(id)

if (g_drag_i[id])
g_lastHook[id] = get_gametime()

g_drag_i[id] = false
g_unable2move[id] = false
}

public smoker_death() // if smoker dies drag off
{
new id = read_data(2)

beam_remove(id)

if (g_hooked[id])
drag_end(id)
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage) // if take damage drag off
{
if (is_user_alive(attacker) && (get_pcvar_num(cvar_dmg2stop) > 0))
{
g_ovr_dmg[victim] = g_ovr_dmg[victim] + floatround(damage)
if (g_ovr_dmg[victim] >= get_pcvar_num(cvar_dmg2stop))
{
g_ovr_dmg[victim] = 0
drag_end(victim)
return HAM_IGNORED;
}
}

return HAM_IGNORED;
}
public fw_PlayerPreThink(id)
{
if (!is_user_alive(id))
return FMRES_IGNORED

new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)

if (g_bind_use[id] && is_user_zombie(id) && get_user_class(id) == g_class)
{
if (!(oldbutton & IN_USE) && (button & IN_USE))
drag_start(id)

if ((oldbutton & IN_USE) && !(button & IN_USE))
drag_end(id)
}

if (!g_drag_i[id]) {
g_unable2move[id] = false
}

if (g_unable2move[id] && get_pcvar_num(cvar_unb2move) > 0)
{
set_pev(id, pev_maxspeed, 1.0)
}

return PLUGIN_CONTINUE
}
public harpoon_target(parm[]) // set beam (ex. tongue:) if target is player
{
new id = parm[0]
new hooktarget = parm[1]

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(8) // TE_BEAMENTS
write_short(id)
write_short(hooktarget)
write_short(g_Line) // sprite index
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(200) // life
write_byte(8) // width
write_byte(1) // noise
write_byte(155) // r, g, b
write_byte(155) // r, g, b
write_byte(55) // r, g, b
write_byte(90) // brightness
write_byte(10) // speed
message_end()
}

public client_connect(id)
{
{
client_cmd(id,"bind x +drag");
}
}

public noTarget(id) // set beam if target isn't player
{
new endorigin[3]

get_user_origin(id, endorigin, 3)

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte( TE_BEAMENTPOINT ); // TE_BEAMENTPOINT
write_short(id)
write_coord(endorigin[0])
write_coord(endorigin[1])
write_coord(endorigin[2])
write_short(g_Line) // sprite index
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(200) // life
write_byte(8) // width
write_byte(1) // noise
write_byte(155) // r, g, b
write_byte(155) // r, g, b
write_byte(55) // r, g, b
write_byte(75) // brightness
write_byte(0) // speed
message_end()
}

public beam_remove(id) // remove beam
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(99) //TE_KILLBEAM
write_short(id) //entity
message_end()
}

AsSaS!n ^.~
19-11-2012, 05:41 PM
Eu nu am folderul amxmodx..
crazzy_of_you ID de mess ..
Te rog add k sa ma ajuti si pe mine..